I believe the more recent version came out around March 2019. There are now two versions of Vive basestation 2 and the more recent version does not work with macOS 10.14 (Mojave).
Tests were with ChimeraX VR using the same SteamVR macos_default version. Initially I had trouble with the Vive Pro and no eGPU using a usbc to minidisplayport cable model cable creation CD0498 getting SteamVR error "Headset not connected properly (208)" but this was fixed using a different cable model cable matters 201076. Also working with the same iMac and an eGPU, Sonnet Breakaway Box 550 with Radeon Pro Vega 56 graphics. Tested with a 2017 iMac (model 18,3) with Radeon Pro 580 graphics, headset connected directly with no eGPU. Vive and Vive Pro headsets are both working with macOS 10.15 Catalina (official release). Valve (developer of SteamVR) officially dropped support for macOS in April 2020, although in 2019 in a tech support email from Valve they said Mac SteamVR was an unsupported beta - so it seems they never considered Mac supported.
Remarkably Vive Pro is working with macOS 11.0 Big Sur beta 9. Since 99% of VR use is on Windows, it is best to use Windows if possible. Since Valve is not maintaining SteamVR on macOS that will be the end of VR on Mac.
It would not be surprising if Mac SteamVR breaks in the next 6 months due to a Steam update or macOS update. This is a year old with no updates and no longer works with the Valve labeled basestation 2.0 (see Sept 30 comment below). The current SteamVR beta macos_default is version 1539100633, built at 08:57. Headset also works with eGPU and in addition works with an iMac with Radeon Pro 580 A specific beta version of SteamVR is neededĬalled macos_default, and there were no special setup problems. Setting up the eGPU to run on Mac laptops older than 2017 where it is not officially
Gave smooth rendering similar to Windows 10 using a Radeon Vega 56 external GPU. The HTC Vive headset worked on macOS 10.14 (Mojave) and Labs at UC San Francisco use Mac laptops for visualizing molecular structures. I investigated this VR setup because many research Here are details of using HTC Vive and Vive Pro virtual reality headsets with Mac laptopĬomputers and an external GPU (eGPU) and also iMac computers with and without eGPU. Updated Januand Maand Jand Septemand Octoand October 8, 2020 If more information is needed, please let me know.MacOS Virtual Reality Virtual Reality on macOS Once I moved to beta Steam and Steam VR I get the 306 error popup but vrmonitor says that Compositor needs to be made fullscreen (-202).Īny help would be appreciated. When using non-Beta Steam client and Steam VR I was getting 306 and 307 errors. I'm trying to get Vive working under Linux Mint 18.3 and I'm having issues. Please describe your issue in as much detail as possible: